Riot Games' new shooter Valorant is only in closed beta, but the game is already tearing up the charts on Twitch. As part of a continued rollout of updates, Riot has uploaded a developer diary that examines how the studio is putting a great degree of care into the game's netcode, which is often a sticking point for hardcore first-person shooter fans.
In the video, technical director Dave Heironymus and technical engineering lead David Straily demonstrate the contrast between 64-tick servers and 128-tick servers by using hitboxes to show the difference between how the client and server see any given gun-shot. They also discuss how laggy netcode can lead to what they term "peeker's advantage," where a player peeking around a corner has more time to attack an opponent that they see due to the latency between their client and the opponent's client.
The developers also mention Riot Direct, which is a program that they describe as "Riot's own ISP." Essentially, over the past few years, Riot has made a concerted effort to make deals with existing ISPs and communications companies like Zayo Group in order to make their games work better at a network level. While the video doesn't go into much detail, there are several blog posts that discuss the technical details on Riot's site.
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