When Resident Evil 3 Remake was announced late last year, I was juiced. Despite the PS1 original's shortcomings, I have a particular fondness for it--a love rooted in a youth spent organically discovering its charms shortly after the release of Resident Evil 4. With my rose-tinted passion for the game, I expected that I'd be partial to what Capcom is doing with its reimagining of RE3, especially after last year's incredible Resident Evil 2 Remake, but I still had some concerns. Chief among them: how could Capcom hope to reinvigorate another classic Resident Evil game so soon? Not only that, but one that's mostly a point-five-sequel that branched off in a more action-focused direction? After playing a few hours of RE3 at a preview event, I found that the answer is once again by creatively reinterpreting the original's legacy.
Set before and after the second game, RE3 has you playing as fan-favorite protagonist S.T.A.R.S. officer Jill Valentine, as she struggles to find a way out of Raccoon City at the onset of the T-Virus outbreak. With zombies lurking, that's a big ask, and it gets worse when Jill realizes she's being hunted by a Tyrant-like Umbrella bioweapon known as the Nemesis.
There's a welcome familiarity to RE3, not only because it's a reimagining of something that came before, but because of how it was only a year ago that we experienced Resident Evil in this form. You can tell that RE3 is built on the foundation of RE2, but even with identical assets and mechanics, RE3's exciting potential is in how steadfast it is in re-envisioning the spirit and design of the original, while also making it feel like a fresh, yet iterative sequel to its predecessor. Iconic events and locations are revamped, the action has been elevated, and the infamous Nemesis has been reborn with a menacing unpredictability. At times, RE3 feels like a second go-around at RE2--as it should, to a degree--but the more I played, the clearer it became that it's shaping up to be more than that.
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